Operation: Weapons Disaster
The Pit--the underground headquarters of the G.I. Joe Team--is your new home. That's because you are about to become the newest member of the world's greatest anti-terrorist fighting force.
Your code name: Wheels.
Your major talent: Driving anything that moves--and understanding complex weapons systems.
Your assignment: Weapons specialist.
A special G.I. Joe squad is about to go into action. The mission will take you into three serious trouble spots. You will face some of COBRA's deadliest agents.
Follow the directions at the bottom of each page. Then make your decision about what to do next.
If you make the right decisions, the G.I. Joe Team will score a triumph over the forces of COBRA Command, and you will be recognized as a hero. If you make the wrong choices, you'll wish you'd never left the Pit!
Good luck, soldier.
You've been working on your modified G.I. Joe cycle for months and you are just puting in the unusually powerful fuel now. A few drops spill from the special container and sizzle on the floor, burning a hole into the concrete. This is strong stuff! The potent fuel is your latest invention, and it will either move your cycle faster and farther than a cycle has ever gone before--or blow up in your face.
As you're capping the fuel tank, Quick Kick runs in.
"Wheels, Duke needs you fast in the briefing room. We've got COBRA problems with your name written all over them."
You look sadly at your cycle. It's got all the latest weapons and armor. You were really hoping to take a test drive, but orders are orders. In seconds you reach the conference room. Then you remember the fuel! You hope it doesn't eat a hole in the tank of the cycle.
"Wheels," Duke says, pointing to the world map behind him. "COBRA's at it again in Africa, in the Italian Alps, and in New Mexico. We'll need you to check things out."
"Duke," you say with a laugh, "I'm fast, but working in all those places at once would be too much even for me."
Everyone laughs at your joke. They know you pride yourself on driving anywhere at any time at breakneck speed. But Duke barely smiles. This must be serious.
Duke explains the problem. "Flint and Lady Jaye have a team in Africa. They've discovered a small, secret COBRA lab. This place has been working on a new COBRA battle cycle. It should be just up your alley, Wheels, and they want help checking it out."
You start to speak, but Duke keeps going.
"If that isn't enough, Bazooka's squad in New Mexico was on routine patrol when they ran into a new COBRA battle tank. Bazooka said it took everything our guys sent at it and still kept going. Only a lucky shot by one of Bazooka's high-powered anti-tank rockets took it out. He's asking for help too.
"We got the last call only ten minutes ago. It was from Iceberg and Sci-Fi in the Italian Alps. They're on vacation, but while they were skiing they saw a new combat plane with COBRA. markings fly over their hill. They tracked it back to a small valley far off the normal ski trails. I've ordered them to just watch the place until we send some backup."
Everyone in the room looks at you. They know you are the expert on new COBRA weapons and vehicles. You're the one who should go immediately. But where should you go first?
The problem in Africa seems very pressing and you'd love to get a look at that new COBRA cycle. But the situation in New Mexico seems grave too--you'd really like to have a chance to destroy that tank before COBRA starts making thousands more like it. And as for the Alps... if there is a new combat jet, you'd certainly like a chance to stop it while it's still in the testing stage.
Too bad you can't be in three places at once!
Africa
New Mexico
Alps